https://github.com/dploeger/godot-migrationnotes
* themes: replace fixed fonts with .ttf (looks great!)
* CanvasItem.set_hidden(true) -> hide()
* dictionary.parse_json() -> parse_json()
* ev.type == InputEvent.KEY -> ev is InputEventKey
* ev.scanCode -> ev.get_scancode_with_modifiers() (??)
* Image(...) -> Image.new() & create(...)
* Image.fill() -> Image.fill(Color(0,0,0,0))
* Image.put_pixel -> set_pixel
* lock & unlock for Image.get_pixel & set_pixel
* set_pos() & get_pos() -> position
* Label.set_pos -> set_begin (?)
* OS.get_frames_per_second -> Engine.
* string.basename() -> get_basename()
* string.extension() -> get_extension()
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sddm change theme arch
/etc/sddm.conf.d/kde_settings.conf Current=maya
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Requirements PC text editor vscode, notepad++, sublime text, atom, whatever... image editor gimp, MS paint, photoshop, ... too...
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turn off secure boot security -> secure boot secure boot -> disabled reset to setup mode install archlabs install packages ...
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https://pragmagic.github.io/godot-nim/master/index.html install nim, nimble install nake with nimble nimble install nake nake build (nim 코드 ...
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