- building bitmapFont
- drawing image file(gimp?)
- make fnt with BMFont
- editing .fnt ( little hack ?)
- lineHeight as fontHeight
- xadvance as fontWidth
- using in godot3
- ideas https://github.com/godotengine/godot/issues/15023
var font = BitmapFont.new()
func _ready():
font.create_from_fnt("res://fonts/n10.fnt")
func _draw():
draw_string(font, Vector2(0, 50), "0123456789")
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