onready var sprite = $BackgroundSceneRoot/Sprite
func _ready():
img = Image.new()
img.create(Globals.WIDTH, Globals.HEIGHT, false, Image.FORMAT_RGB8)
tex = ImageTexture.new()
tex.create_from_image(img, 0)
sprite.texture = tex
update
img.lock()
img.set_pixel(x, y, Color(r, g, b))
img.unlock()
sprite.texture.set_data(img)
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