draw rect 써서는 너무 느림 1fps
render to texture 사용해 보자.
put_pixel사용
http://docs.godotengine.org/en/stable/learning/editor/command_line_tutorial.html
~~(async 프로그래밍 어려움. yield가 원하는 대로 동작하지 않음. )~~
function이 lua와는 달리...first class가 아니다...
fsm:
https://github.com/gokudomatic/eco-state-machine
message center:
http://www.video-games.io/custom-godot-signals-with-variables/
network:
https://www.slideshare.net/fabioalessandrelli1988/realtime-online-multiplayer-with-godot-engine
2018년 7월 26일 목요일
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debian 13 trixie setup
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